Stonemachia: When a Chess Pawn Crashes into Gothic Soulslike Horror

When you hear that a game stars a sentient chess pawn named Zefiro, you might brace yourself for a slow-paced puzzle-platformer or a quirky, grid-based tactical game. Instead, within its opening moments, “Stonemachia” throws you headfirst into a fast-paced, gothic action-RPG where your tiny pawn parries towering marble angels and morphs in real-time to survive a ruined land called Medhelan. It is a bizarre marriage of concepts—Dantesque cosmic horror meets chess piece transformation—that works far better than it has any right to.

The Chessboard as an Armory

At its core, “Stonemachia” is a combat-centric soulslike that trades traditional weapon swapping for shape-shifting. You play as Zefiro, a pawn seeking to return to Heaven, who can unlock and transform into three other chess pieces as the campaign progresses. Each of these four forms acts as a distinct combat class with its own unique skills and movement styles. While the game uses the terminology of chess, it behaves more like a fast-paced character action game. The flow of combat encourages you to actively engage in the dance of battle rather than playing defensively, rewarding players who can find a rhythm between swapping forms and landing strikes.

The world Zefiro explores is Medhelan, a land ravaged by the “Plague of Angels.” The environment and enemies are heavily inspired by Italian art, architecture, and folklore. Instead of fighting typical zombies or demons, you are fighting beautifully sculpted, terrifying stone statues. The surreal, gothic atmosphere is elevated by an exceptional soundtrack and highly recommended Italian voice acting, which grounds the game’s distinctive aesthetic.

Stonemachia gameplay screenshot
Image courtesy of Crossfall Games via Steam

What Players Love (and What Frustrates Them)

Steam reviews for “Stonemachia” are overwhelmingly positive, with players praising the game’s polished mechanics and striking visuals. Those who followed the game through its demo phase note that performance has been significantly optimized. The game runs smoothly at 4K at 60fps on PC, and it even holds up well on the Steam Deck, despite a minor quirk where the very first cutscene occasionally goes entirely white before gameplay begins normally.

The combat receives the highest praise, particularly the parry system, which players describe as incredibly precise and satisfying. Unlike many soulslikes that punish you brutally for every mistake, “Stonemachia” hits a comfortable difficulty sweet spot. The bosses are uniquely inspired, and the flow of combat makes dying feel like a learning experience rather than a frustration.

However, the game is not without its rough edges. The camera can occasionally feel wonky and struggle to keep up during chaotic encounters. The user interface and “bonfire” checkpoints are highly minimalist, which some players feel lacks polish. Additionally, because the game does not offer many invincibility frames (i-frames) during dodges, getting swarmed by groups of small enemies can lead to quick, cheap-feeling deaths. It is also worth noting that beyond the thematic design of the armor sets, the game has very little to do with actual chess strategy—so tactical grandmasters looking for a literal chess spin-off should adjust their expectations.

The Verdict

“Stonemachia” is a highly atmospheric, mechanical treat for players who love tight, parry-focused combat and surreal art design. At $17.99, it offers a focused and creative indie alternative to larger, bloated action games. If you can overlook a basic UI and an occasional camera struggle, Zefiro’s gothic, shape-shifting journey is well worth taking.

Key Facts

  • Developer: Crossfall Games
  • Publisher: Crossfall Games
  • Release Date: May 26, 2026
  • Price: $17.99