DOSTAVKA: The High-Stakes, Low-Budget Chaotic Delivery Simulator You Didn’t Know You Needed
Picture this: You’re an underpaid student working a shift at a fast-food joint in a fictional, slightly apocalyptic Eastern European cityscape. You’ve just committed the cardinal sin of the service industry—forgetting the drink. The customer is already gone, the delivery driver is on the move, and your reputation is on the line. What do you do? You don’t call a manager; you become a parkour-wielding, rocket-jumping maniac and chase them down through an alien-infested urban jungle. Welcome to DOSTAVKA.
More Than Just a “Knockoff”
If you take one look at the store page, your brain might immediately scream, “Oh, it’s just Clustertruck but with a fast-food twist.” And, to be fair, you wouldn’t be entirely wrong. The core DNA of the game is undeniably inspired by the chaotic, momentum-based platforming of that genre. But to dismiss DOSTAVKA as a mere clone would be a disservice to the strange, neon-soaked soul it possesses.
The gameplay is pure, distilled adrenaline. You aren’t just running; you’re platforming across a world where the floor is literal lava. As you progress, the game throws a toolkit of movement mechanics your way—double jumps, wall-running, dashes, and the ever-satisfying rocket jump—that turns every level into a high-speed puzzle. It’s twitchy, it’s frantic, and it demands precision in a world that feels like it’s actively trying to collapse under your feet.

The Good, The Bad, and The “Broken”
Let’s talk honestly about what you’re getting into. The community is split, but in the best way possible. On one hand, players are genuinely impressed by the movement fluidity. When you hit a flow state—dashing off a dumpster, wall-running along a crumbling concrete wall, and timing that rocket jump to land on a moving vehicle—it feels like a masterpiece of kinetic energy. The soundtrack by MOLINEA is an absolute banger, grounding the absurd premise in a gritty, synth-heavy atmosphere that keeps your heart rate spiked.
However, DOSTAVKA isn’t a polished AAA experience, and it doesn’t try to be. It’s an alpha project, and the rough edges are visible. Some players have pointed out that it feels “budget,” and the developer even cheekily admits that the online co-op mode… well, it doesn’t actually work yet. If you go into this expecting a stable, bug-free, content-rich epic, you’re going to be disappointed. But if you’re the type of person who loves seeing the raw, unrefined potential of a passionate dev team, these “flaws” become part of the charm.
The Verdict: Who is this for?
If you are tired of the sanitized, over-produced games that dominate the Steam front page, DOSTAVKA is a refreshing shot of espresso. It’s for the speedrunners who live for shaving milliseconds off a record; it’s for the platforming masochists who don’t mind a bit of “rage-quit” energy; and it’s for the budget-conscious gamer who wants to support a solo developer trying to build something weird and memorable.
At $4.99, it’s the cost of a mediocre coffee—the very thing your character forgot in the game. Skip the latte, grab this game, and prepare to spend a few hours testing your reflexes against a game that knows exactly what it is and doesn’t care if you think it’s “too much.”
Key Facts
- Price: $4.99
- Developer: SASHADEV, SASHA
- Release Date: May 1, 2026
- Platform: PC (Steam)
